The Battery gauge is used to summon the Automaton Queen at 50 Battery, which will fight by your side based on how much Battery available for skills. The Heat gauge is accrued by using basic skills and is used to activate the Hypercharge skill to enter a burst window. The job uses the Heat gauge and the Battery Gauge. The rotation is a little stricter than others, but it makes the job great at buffing and dealing heavy burst damage while keeping the use of its job gauge resources fairly flexible.
It is a fast-paced job that allows for a lot of movement, keeping the job feeling free and easy to use. Machinist is on the easier side to learn. Note however, that the EXP buffs from the Grand Company and Free Company can not stack.
Alternatively, if a player has unlocked Squadrons in their Grand Company, they can undertake various missions to receive a Squadron Battle Manual as a reward, offering another EXP bonus. If players are in a Free Company with the requisite level, they can activate this buff. Grand Company & Free Company Buffs: these buffs are the same with slightly different names.The EXP bar will fill with a light blue color, indicating that players have at least one level's worth of EXP that will be given out in a percentage bonus to each bit of EXP earned. Rested EXP: Rested EXP is given when players spend time in a city state.If a player is using Samurai as a secondary job, this buff will be applied as long as there is a discrepancy in levels between Samurai and a higher-level job. Armory Bonus: the Armory Bonus is a buff that is given to make leveling alternate jobs easier.It is recommended that players consume food that offer a bonus to the main stats of their job, in this case Strength. Food: Food offers a 3% EXP buff as well as a boost to certain stats.Players can gain increased EXP through various stacking buffs: These offer a great way to level up and also let players learn how best to use their job from the very beginning. Players can also access the Deep Dungeon content Palace of the Dead or Heaven on High (Heaven on High will only be available once a player reaches level 60 with the job they intend to use to enter). If players have finished the Main Scenario, then there are plenty of dungeons available to enter, as well as Daily Roulettes, where a player enters a duty or dungeon at or under the current level of their equipped Job. Machinist becomes available as soon as players can enter into Ishgard, meaning that once they level the class through dungeons, FATEs or other means, if they haven’t done the Main Scenario past this initial unlock point, the main story quests will provide more than enough EXP and basic gear to get players through the story. Direct Hit is also important as landing a Direct Hit boosts damage by 25%. Following behind that, Critical Hit Materia boosts the chances of skills dealing heavy damage outside of Reassemble. It is important to fully affix Materia to gear, as it can give a massive boost during endgame content.įor Machinists, focusing on Dexterity is key, as the stat determines how much damage the Machinist's weapon can deal. Otherwise, dungeons and vendors will be the main gearing up method.Īffixing Materia to your gear will provide a boost to stats, allowing players to augment their Strength and Skill Speed, amongst others. If a player is using Machinist as their main job, the Main Scenario Quest rewards should also provide ample gear to get players through to endgame.
If players are able to afford purchasing the Tomestone gear from the end of each expansion, they will not need to upgrade gear nearly as often, with Tomestone gear being more than enough to carry them through each 10-level gap. Players will be able to purchase gear from vendors every few levels, but gear from dungeons and raids is preferable over this, however.
Machinists use a gun or handgonne as their main weapon and equip gear from the Aiming gearset. Players should also focus on Skill Speed until they are comfortable with their Global Cooldown speed. However, it is recommended to focus on Critical Hit slightly over Direct Hit. The Critical Hit and Direct Hit stats are in equal measure for secondary stats, as both play into affecting damage output. Outside of the Weapon Damage stat, Machinist's make use of the Dexterity stat to determine how much damage it deals.